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=== March 16, 2026 === | |||
The team is taking a look at the '''Monsters''' faction and assessing potential small-scale adjustments. This may include, but is not limited to: | |||
* Adjusting ability and functionality to be more in-line with lore. | |||
* Adjusting the costs or function of their upgrades. | |||
=== February 8, 2026 === | |||
Updated Core Rules to [[Core Rules|Version B.1.2]]. See the Changelog [[Core Rules Changelog|here]]. | |||
Updated Core Factions to match Core Rules update. | |||
We will be implementing a Concepts and Theory module, meant to be read before the game's rules. We noticed explaining concepts like movement theory, dice math, and more to new players helped give them a context for the rules they were about to read, and made their first few games play more smoothly. | |||
=== Posted February 2, 2026 === | === Posted February 2, 2026 === | ||
Latest revision as of 22:08, 24 April 2026
March 16, 2026
The team is taking a look at the Monsters faction and assessing potential small-scale adjustments. This may include, but is not limited to:
- Adjusting ability and functionality to be more in-line with lore.
- Adjusting the costs or function of their upgrades.
February 8, 2026
Updated Core Rules to Version B.1.2. See the Changelog here.
Updated Core Factions to match Core Rules update.
We will be implementing a Concepts and Theory module, meant to be read before the game's rules. We noticed explaining concepts like movement theory, dice math, and more to new players helped give them a context for the rules they were about to read, and made their first few games play more smoothly.
Posted February 2, 2026
There will be some adjustments to terminology used in the game. At the very least, the term "Positional" will be replaced with "Noble", and the phrase "removed from the board" will be replaced with the term "Banished". We polled playtesters and members of the team, and they felt these were more fitting to the game's themes and setting.
As well, we will be implementing a Concepts and Theory module, meant to be read before the game's rules. We noticed explaining concepts like movement theory, dice math, and more to new players helped give them a context for the rules they were about to read, and made their first few games play more smoothly.