Dwarven Golems: Difference between revisions

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→‎Piece Options: added suggested list for new players
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=== <big>Suggested list for new players</big> ===
=== <big>Suggested list for new players</big> ===
Composition:


==== Composition ====
* 1x Awakener Foreman
* 1x Awakener Foreman
* 3x Awakeners
* 3x Awakeners
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* 1x Spider Walker
* 1x Spider Walker


Strategy:
==== Strategy ====
 
* Set up your Awakeners and Awakener Foreman so they can reach any awkwardly placed Trees in your board half within the first turn.
* Set up your Awakeners and Awakener Foreman so they can reach any awkwardly placed Trees in your board half within the first turn.
** Use the Spider Walker's ''Transport'' rule to help them move about.
** Use the Spider Walker's ''Transport'' rule to help them move about.

Revision as of 17:01, 13 January 2025

Complexity:

Faction Rules

Bound in Roots: Pieces with the [Golem] tag do not start the game on the board.[1]

Awaken: If a piece with this rule ends its Move adjacent to a Tree, roll its dice. If the sum of the results is 6 or greater, replace that Tree with a [Golem] piece of yours that was not yet deployed.

Iron Bones and Stone Flesh: If a piece with this rule would be slain while it isn't Cursed, instead Curse it and place it into an unoccupied adjacent square. While a piece with this rule is Cursed, it cannot Attack or Defend at Advantage. Once a piece with this rule enters the ‘slain’ zone, it cannot leave the ‘slain’ zone.

Piece Options

Name (ranked highest to lowest) and quantity allowance Piece

Type

Additional Special Rules Common Special Rules
Forgemaster Revenant

(0-1)

King Awaken

Manifestation of rage: Pieces Defend at Disadvantage vs Attacks from this King. When an ally is slain, give this King an Advantage token between Activations.

Mender of steel: At the end of this King’s Activation, you may spend X Advantage tokens from it to remove a Curse from an adjacent ally; where X is the point cost of that ally.

Faction Leader
Magnum Opus

(0-1)

Queen

[Golem]

Iron Bones and Stone Flesh

Culmination of progress: While you have a Knight on the board, this Queen has all Special Rules of that Knight - but replace all instances of the word 'Knight' in those rules with 'Queen'. The same applies for your Rooks and Bishops.[2]

Bluestone Guard

(0-2)

Rook

[Golem]

Iron Bones and Stone Flesh

Sapphire core: After you Move this Rook, you may roll its dice. If both dice results are odd, this Rook also counts as being adjacent to any lower ranking ally until the end of its Re/Activation.[3] If both dice results are even, it also counts as being adjacent to any higher ranking ally until the end of its Re/Activation.[3] If one die is even and one is odd, you may redeploy this Rook and up to 1 other ally.

Castle
Deadiron Sentinel

(0-1)

Bishop

[Golem]

Iron Bones and Stone Flesh

Void: Pieces adjacent to, Attacking, or being Attacked by this Bishop cannot:

Ancestral Totem Automaton

(0-1)

Bishop

[Golem]

Iron Bones and Stone Flesh

Wisdom of the ancients (Minor Arcana): At the start and end of this Bishop's Activation, you may reveal the top 2 cards of the deck. If the cards revealed this way were:

  • Both Hearts ♥♥ or both Diamonds ♦♦: Bless an ally.
  • Both Spades ♠♠ or both Clubs ♣♣: Curse an enemy.
  • Any other combination: you may place this Bishop into an unoccupied adjacent square.
Spider Walker

(0-2)

Knight

[Golem]

Iron Bones and Stone Flesh

Transport: When this Knight Moves or Attacks, any ally Pawn or Joker pieces that were adjacent to it before it Moved or Attacked may be placed adjacent to it after it completes that action - so long as there are unoccupied squares for those pieces to be relocated to.[7]

Mounted Advantage
Awakener Foreman

(1)

Joker Awaken

Iron Bones and Stone Flesh

Machine coordination: At the start of this Joker’s Re/Activation, if a Joker card is turned face up, you may turn it face down to remove all Disadvantage tokens from your Pawns. While all Joker cards are faced down, Pawns on your team roll their dice at Advantage while Awakening.

Fool's Endeavour
Awakener

(1-8)

Pawn Awaken

Iron Bones and Stone Flesh

Chop chop!: After this Pawn Moves, if it didn't end that Move adjacent to a Tree, you may have it make up to 1 additional bonus Move, so long as that bonus Move has the Pawn end adjacent to a Tree.

En Passant;

Promotion

Suggested list for new players

Composition

  • 1x Awakener Foreman
  • 3x Awakeners
  • 1x Magnum Opus
  • 1x Bluestone Guard
  • 1x Deadiron Sentinel
  • 1x Spider Walker

Strategy

  • Set up your Awakeners and Awakener Foreman so they can reach any awkwardly placed Trees in your board half within the first turn.
    • Use the Spider Walker's Transport rule to help them move about.
  • If you are facing a fearsome enemy piece that cannot be slain under certain conditions, make sure your Bishop has a clear line to Attack them.
    • Your Bluestone Guard is capable of swapping places with allies near and far - it can set up your Bishop or Queen for good ambushes your opponent may not see coming.

FAQ & Elaborations

  1. Keep their pieces in the “Removed from the board” zone on your Activation Tracker sheet.
  2. While a Knight of yours is on the board, this Queen has the Transport and Mounted Advantage rules. While a Bishop of yours is on the board, this Queen has either the Void rule or the Wisdom of the Ancients rule - depending on which Bishop option is on the board. While a Rook of yours is on the board, this Queen has the Castle and Sapphire Core rules.
  3. 3.0 3.1 This temporary location relation is relevant for its Castle rule.
  4. Tokens gained from combat movement are not gained, as this is a part of the Attack resolution. Though this Bishop is still able to gain tokens.
  5. This includes any action that causes the piece's player to interact with the tarot cards/deck.
  6. If an effect would say “...this piece cannot be slain”, or something to that effect, it does not function under the conditions of this rule. This affects ally pieces as well.
  7. If there are not enough unoccupied squares those allies could be placed into, they cannot be placed adjacent to this Knight.