Yuletide Skirmish

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Revision as of 21:45, 11 December 2024 by WargameChessAuthor (talk | contribs)

To play a game of Wargame Chess using this Yuletide Skirmish module, use the standard game rules with the following changes.

Bonhommes

Instead of setting up Trees at the start of the game, you will set up Bonhommes. If any other type of terrain is set up at the start of the game, replace them with Bonhommes. When any type of terrain is placed onto the board during the game, put a Bonhomme onto the board in its place.

Bonhommes are treated like terrain, but with the following differences:

  • If a rule allows certain pieces to co-occupy squares with specific terrain types, they may also co-occupy squares with Bonhommes.
  • If a rule mentions a specific terrain type, Bonhommes also count as that terrain type.
  • Pieces that are capable of Attacking may Attack Bonhommes.
    • When a Bonhomme is Attacked, its Defence total is 0.
    • When a Bonhomme is slain by an Attack, note the difference in Attack and Defence totals - this is X.
    • Then choose an enemy in the same rank, file, or diagonal who the Attacking piece can draw a direct path to (there are no other pieces or Bonhommes in the way).
    • That chosen enemy rolls their dice and compares the total to X. If their total is lower, they are slain. If their total is equal or greater, they gain a Disadvantage token.
  • At the start of a piece's Re/Activation, if it is sharing a square with a Bonhomme, it gains 1 Disadvantage token.
  • Pieces sharing squares with Bonhommes cannot have Disadvantage tokens removed from them by means other than spending them.

Season of Giving