Yuletide Skirmish

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This module is not suited for competitive play.

To play a game of Wargame Chess using this Yuletide Skirmish module, use the standard game rules with the following changes.

Bonhommes

Instead of setting up Trees at the start of the game, you will set up Bonhommes. If any other type of terrain is set up at the start of the game, replace them with Bonhommes. When any type of terrain is placed onto the board during the game, put a Bonhomme onto the board in its place.

Bonhommes are treated like terrain, but with the following differences:

  • If a rule allows certain pieces to co-occupy squares with specific terrain types, they may also co-occupy squares with Bonhommes.
  • If a rule mentions a specific terrain type, Bonhommes also count as that terrain type.
  • Pieces that are capable of Attacking may Attack Bonhommes.
    • When a Bonhomme is Attacked, its Defence total is 0.
    • When a Bonhomme is slain by an Attack, note the difference in Attack and Defence totals - this is X.
    • Then choose an enemy in the same rank, file, or diagonal who the Attacking piece can draw a direct path to (there are no other pieces or Bonhommes in the way).
    • That chosen enemy rolls their dice and compares the total to X. If their total is lower, they are slain. If their total is equal or greater, they gain a Disadvantage token.
  • When a Bonhomme is slain or otherwise removed from the board, randomly summon a new one.
  • At the start of a piece's Re/Activation, if it is sharing a square with a Bonhomme, it gains 1 Disadvantage token.
  • Pieces sharing squares with Bonhommes cannot have Disadvantage tokens removed from them by means other than spending them.

Season of Giving

Both players will keep a tracker for themselves off to the side (we recommend using a D10, D12, or D20 die), and start these trackers at 1. If a piece from your team would be slain by an Attack[1], you may give the Attacking piece X Blessing and/or Advantage tokens from your pieces, where X is your tracker's current value (if you do not have X or more Blessing and/or Advantage tokens on your pieces, you cannot do this). If you do, increase the tracker value by 1, and your piece that would be slain is instead placed into an unoccupied adjacent square (the Attack counts as unsuccessful and the Defence counts as successful).

Wassail

Pieces cannot gain Disadvantage tokens while in their own deployment zone. At the end of each piece's Re/Activation, if they are in their deployment zone, remove 1 Disadvantage token from them.

Upgrades

Both players have access to the following upgrades for their teams.

Friendly Neighbours (Costs 1 point)

The effects of Wassail now also apply to your pieces while they are in your opponent's deployment zone.

Snowball Onslaught (Costs 1 point)

When a piece of yours is making an Attack, before dice are rolled you may remove up to 1 Blessing and/or Advantage token from each adjacent ally. The Attacker gets +X to their Attack total where X is the total number of tokens removed this way.

Feast of Fools (Costs 2 points)

Jokers on your team gain the following rule:

Role Reversal: At the start of this Joker's Activation, if a Joker card is facing up, you may turn it face down. If you do, until the end of the turn this Joker gains a rule of another piece on the board. You cannot select the same piece option more than once in a game (eg. if you choose to gain the rule of an enemy Knight, you cannot choose to gain a rule from enemy Knights again--though you may still choose to gain a rule from an ally Knight).

Yule Mumming (Costs 2 points)

At the start of each turn, if no piece on your team has a Mumming token, give them one; otherwise place the Mumming token onto a different piece on your team if possible. Regardless of all other rules, pieces cannot roll their dice at Advantage against pieces with Mumming tokens.

  1. Does not apply to slayings involving Bonhommes.