Competitive Guidelines

From WargameChess

If this game is being played competitively - whether in a league or general competitive bracket - we recommend that the following list structure is used:

Lists Parameters
Primary List
  • 14 point team of pieces and/or upgrades from any faction.
  • 0-5 point sideboard of pieces and/or upgrades.
Secondary List
  • 14 point team of pieces and/or upgrades from a faction that is different from the one used in the primary list.
  • 0-5 point sideboard of pieces and/or upgrades.

Players will go into each match using their Primary List by default. However, if both Primary Lists are of the same faction, the players flip a coin or roll off, and the winner can choose to use their Secondary List, OR have their opponent use their Secondary List. Players may swap options between their sideboard and main list after determining which factions are being used, but before any game setup is done. Players see what their opponent’s default lists are when matched together, but do not see the final team list (with sideboard substitutions) until Step 5 of game setup.

Sideboards

When swapping pieces and/or upgrades between your list and sideboard, you must exchange the same amount of points between them. (eg. if you bring in a Queen piece to your list, you must send 3 points worth of pieces or upgrades to your sideboard).

Upgrades that cost 0 points take up 0 points in your sideboard. Upgrades with variable point costs (those with X as their cost) can be added to a sideboard for the greatest amount you wish to pay for it (eg. If an upgrade costs X, and you include it in your sideboard at 3 points, you may substitute it into your main list at 0, 1, 2, or 3 points). Variable point cost upgrades can be transferred between list and sideboard in a granular fashion. If, say, you have such an upgrade in your list at X=6, you can send 4 points of it to your sideboard, leaving X=2 in your list.

Game length

As tournaments often are held to tight schedules, some games going long may cause rounds to be delayed. To address this, organisers are encouraged to utilise chess clocks to help keep Activations and turns quick.