Monsters: Difference between revisions
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=== Complexity: ★ === | === Complexity: [[Core Rules#To start a standard game|★]] === | ||
== Faction | == Faction Rule == | ||
=== Profane Beings === | === Profane Beings === | ||
If a piece on this team would be [[ | If a piece on this team would be [[Core Rules#Cursed|Cursed]] by a tarot card, instead give them 1 [[Core Rules#Advantage and Disadvantage Tokens|Advantage token]]. If a piece on this team would be [[Core Rules#Blessed|Blessed]] by a tarot card, instead give them 1 [[Core Rules#Advantage and Disadvantage Tokens|Disadvantage token]]. | ||
== Upgrades == | |||
=== Bump in the Night (Costs 2 points) === | === Bump in the Night (Costs 2 points) === | ||
At the start of each turn, you may remove up to 3 Curses from enemy pieces. If you do, choose a piece of yours that has the same point cost as the amount of Curses removed, then place that piece into an unoccupied black square on the board. | At the start of each turn, you may remove up to 3 Curses from enemy pieces. If you do, choose a piece of yours on the board that has the same point cost as the amount of Curses removed, then place that piece into an [[Core Rules#Other common rules, rule tags, and shorthand terms|unoccupied]] black square on the board. | ||
=== Recurring Nightmare (Costs 1 point) === | === Recurring Nightmare (Costs 1 point) === | ||
At the start of each turn, you may remove up to 4 Curses from ally and/or enemy pieces. If you do, choose a slain piece of yours whose point cost is 1 fewer than the amount of Curses removed. Redeploy that piece. | At the start of each turn, you may remove up to 4 Curses from ally and/or enemy pieces. If you do, choose a slain piece of yours whose point cost is 1 fewer than the amount of Curses removed. [[Core Rules#Other common rules, rule tags, and shorthand terms|Redeploy]] that piece. | ||
== Piece Options == | == Piece Options == | ||
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(0-1) | (0-1) | ||
|King | |King | ||
|'''Death Magic ( | |'''Death Magic ([[Core Rules#Major Arcana|Major Arcana]]):''' When this King slays a piece with an Attack, choose one: | ||
* Curse an enemy; | |||
* slay a Cursed, non-King enemy<ref>This does not count as an Attack.</ref>; | |||
* or Divinate (The Devil, Death, The Tower). | |||
'''Acolyte of Darkness:''' This King cannot be Blessed. If this King would be Slain while The Devil is the active card, instead move him to an unoccupied adjacent square (he is not slain). While The Sun is the active card, this King rolls his dice at Disadvantage and cannot gain Advantage tokens. | '''Acolyte of Darkness:''' This King cannot be Blessed. If this King would be Slain while The Devil is the active card, instead move him to an unoccupied adjacent square (he is not slain). While The Sun is the active card, this King rolls his dice at Disadvantage and cannot gain Advantage tokens. | ||
|'''Faction Leader''' | |'''Faction Leader''' | ||
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(0-1) | (0-1) | ||
|Queen | |Queen | ||
|'''It's Alive!:''' When a piece [[Divinate|Divinates]], Reactivates, or is Summoned, immediately give this Queen 2 Advantage tokens<ref>This happens immediately: as soon as a piece starts to Divinate, at the start of a piece’s Reactivation, or right when an enemy is slain.</ref>. This Queen | |'''It's Alive!:''' When a piece [[Divinate|Divinates]], [[Core Rules#Reactivation|Reactivates]], or is [[Core Rules#Other common rules, rule tags, and shorthand terms|Summoned]], immediately give this Queen 2 Advantage tokens<ref>This happens immediately: as soon as a piece starts to Divinate, at the start of a piece’s Reactivation, or right when an enemy is slain.</ref>. This Queen [[Core Rules#Other types of roll modifiers|gets +X]] to its Defence totals where X is the number of tokens it has on itself. | ||
'''Withdrawn:''' At the start of any piece's Activation, if this Queen is adjacent to 3 or more pieces, immediately remove it from the board (it loses any tokens it has). If this Queen has been removed from the board this way, redeploy it at the start of the next turn. | '''Withdrawn:''' At the start of <u>any</u> piece's Activation, if this Queen is adjacent to 3 or more pieces, immediately remove it from the board (it loses any tokens it has). If this Queen has been [[Core Rules#Pieces off the board|removed from the board]] this way, redeploy it at the start of the next turn. | ||
|'''Legendary''' | |'''Legendary''' | ||
|- | |- | ||
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(0-1) | (0-1) | ||
|Bishop | |Bishop | ||
|'''Carcass Collection (Bone Reading):''' Whenever this Bishop or an ally slays an enemy, add a die of that enemy piece’s type to your bone pool. After this Bishop Moves, you may roll the bones. For each die that rolled its highest possible result or rolled a 1, Curse an enemy. | |'''Carcass Collection ([[Core Rules#Bone Reading|Bone Reading]]):''' Whenever this Bishop or an ally slays an enemy, add a die of that enemy piece’s type to your bone pool. After this Bishop Moves, you may roll the bones. For each die that rolled its highest possible result or rolled a 1, Curse an enemy. | ||
| | | | ||
|- | |- | ||
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|'''Outta my swamp!:''' When an enemy: | |'''Outta my swamp!:''' When an enemy: | ||
* relocates<ref name=":0">Relocation includes: placement, random placement, redeployment, | * relocates<ref name=":0">Relocation includes: placement, random placement, redeployment, scattering, [[Core Rules#Attack|combat movement]], or any involuntary Moves/Attacks.</ref> this Rook, | ||
* ends their Re/Activation in your deployment zone, | * ends their Re/Activation in your deployment zone, | ||
* or Attacks an ally<ref>As soon as the enemy is placed into the ally’s square for the Attack and before dice are rolled, give them the Curse.</ref> that is adjacent to this Rook, | * or Attacks an ally<ref>As soon as the enemy is placed into the ally’s square for the Attack and before dice are rolled, give them the Curse.</ref> that is adjacent to this Rook, | ||
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(0-2) | (0-2) | ||
|Knight | |Knight | ||
|'''Beckon Death:''' At the start of this Knight’s first Activation, and each of its Reactivations, Curse a non-King piece. | |'''Beckon Death:''' At the start of this Knight’s <u>first</u> Activation, and each of its Reactivations, Curse a non-King piece. | ||
'''Spine Whip:''' This Knight gets +X to its Attack totals where X is the number of slain enemies. | '''Spine Whip:''' This Knight [[Core Rules#Other types of roll modifiers|gets +X]] to its Attack totals where X is the number of slain enemies. | ||
|'''Mounted Advantage''' | |'''Mounted Advantage''' | ||
|- | |- | ||
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(0-1) | (0-1) | ||
|Joker | |Joker | ||
|'''Long for this world:''' When Grummswol is slain, remove all Curses from the board. If Grummswol would be slain while a Joker card is face up, instead turn it face down and move them to an unoccupied adjacent square (they are not slain). | |'''Long for this world:''' When Grummswol is slain, remove all Curses from pieces on the board. If Grummswol would be slain while a Joker card is face up, instead turn it face down and move them to an unoccupied adjacent square (they are not slain). | ||
'''Pandemonium:''' While all Joker cards are face down, if your opponent relocates<ref name=":0" /> one of your pieces - <u>excluding relocations caused by this rule</u> - you may place one of their pieces into an unoccupied adjacent square, and vice versa.<ref>In the opposite case, if you relocate one of your opponent's pieces under the condition (all Joker cards face down), they get to place one of your pieces into an unoccupied square adjacent to itself.</ref> | '''Pandemonium:''' While all Joker cards are face down, if your opponent relocates<ref name=":0" /> one of your pieces - <u>excluding relocations caused by this rule</u> - you may place one of their pieces into an unoccupied adjacent square, and vice versa.<ref>In the opposite case, if you relocate one of your opponent's pieces under the condition (all Joker cards face down), they get to place one of your pieces into an unoccupied square adjacent to itself.</ref> | ||
|'''Fool's Endeavour;''' | |'''Fool's Endeavour;''' | ||
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(0-8) | (0-8) | ||
|Pawn | |Pawn | ||
|'''Foul Omens:''' | |'''Foul Omens:''' When an enemy slays this Pawn, Curse them. When an ally [[Core Rules#Other common rules, rule tags, and shorthand terms|positional]] is slain by an enemy, you may slay a Pawn with this rule - if you do, Curse that enemy. | ||
|'''En Passant;''' | |'''En Passant;''' | ||
'''Promotion''' | '''Promotion''' | ||
|} | |} | ||
=== <big>Suggested list for new players</big> === | |||
Composition: | |||
* Recurring Nightmare | |||
* 1x Reanimated Flesh Hulk | |||
* 1x Ghoul Shaman | |||
* 1x Bayou Ogre | |||
* 2x Dulchán | |||
* 2x Vexing Imp | |||
Strategy: | |||
* Use your Dulcháns and Ghoul Shaman to produce many Curses early. | |||
** Note that Dulcháns can place their Curses on any piece, not just enemies - if your opponent has easy ways of cleansing Curses from their own pieces, it might be helpful in the long run to Curse a piece of your own so you can spend it later via Recurring Nightmare. | |||
* Keep your Reanimated Flesh Hulk away from clusters of pieces, and use them to attack lone enemies. | |||
== FAQ & Elaborations == | == FAQ & Elaborations == | ||
<references /> | |||
[[Category:Factions]] |
Latest revision as of 14:52, 30 December 2024
Complexity: ★
Faction Rule
Profane Beings
If a piece on this team would be Cursed by a tarot card, instead give them 1 Advantage token. If a piece on this team would be Blessed by a tarot card, instead give them 1 Disadvantage token.
Upgrades
Bump in the Night (Costs 2 points)
At the start of each turn, you may remove up to 3 Curses from enemy pieces. If you do, choose a piece of yours on the board that has the same point cost as the amount of Curses removed, then place that piece into an unoccupied black square on the board.
Recurring Nightmare (Costs 1 point)
At the start of each turn, you may remove up to 4 Curses from ally and/or enemy pieces. If you do, choose a slain piece of yours whose point cost is 1 fewer than the amount of Curses removed. Redeploy that piece.
Piece Options
Name (ranked highest to lowest) and quantity allowance | Piece Type | Additional Special Rules | Common
Special Rules |
---|---|---|---|
Lich Duke
(0-1) |
King | Death Magic (Major Arcana): When this King slays a piece with an Attack, choose one:
Acolyte of Darkness: This King cannot be Blessed. If this King would be Slain while The Devil is the active card, instead move him to an unoccupied adjacent square (he is not slain). While The Sun is the active card, this King rolls his dice at Disadvantage and cannot gain Advantage tokens. |
Faction Leader |
Reanimated Flesh Hulk
(0-1) |
Queen | It's Alive!: When a piece Divinates, Reactivates, or is Summoned, immediately give this Queen 2 Advantage tokens[2]. This Queen gets +X to its Defence totals where X is the number of tokens it has on itself.
Withdrawn: At the start of any piece's Activation, if this Queen is adjacent to 3 or more pieces, immediately remove it from the board (it loses any tokens it has). If this Queen has been removed from the board this way, redeploy it at the start of the next turn. |
Legendary |
Ghoul Shaman
(0-1) |
Bishop | Carcass Collection (Bone Reading): Whenever this Bishop or an ally slays an enemy, add a die of that enemy piece’s type to your bone pool. After this Bishop Moves, you may roll the bones. For each die that rolled its highest possible result or rolled a 1, Curse an enemy. | |
Bayou Ogre
(0-2) |
Rook | Outta my swamp!: When an enemy:
Curse that enemy before any dice are rolled. |
Castle |
Dulachán
(0-2) |
Knight | Beckon Death: At the start of this Knight’s first Activation, and each of its Reactivations, Curse a non-King piece.
Spine Whip: This Knight gets +X to its Attack totals where X is the number of slain enemies. |
Mounted Advantage |
Grummswol
(0-1) |
Joker | Long for this world: When Grummswol is slain, remove all Curses from pieces on the board. If Grummswol would be slain while a Joker card is face up, instead turn it face down and move them to an unoccupied adjacent square (they are not slain).
Pandemonium: While all Joker cards are face down, if your opponent relocates[3] one of your pieces - excluding relocations caused by this rule - you may place one of their pieces into an unoccupied adjacent square, and vice versa.[5] |
Fool's Endeavour;
Legendary |
Vexing Imp
(0-8) |
Pawn | Foul Omens: When an enemy slays this Pawn, Curse them. When an ally positional is slain by an enemy, you may slay a Pawn with this rule - if you do, Curse that enemy. | En Passant;
Promotion |
Suggested list for new players
Composition:
- Recurring Nightmare
- 1x Reanimated Flesh Hulk
- 1x Ghoul Shaman
- 1x Bayou Ogre
- 2x Dulchán
- 2x Vexing Imp
Strategy:
- Use your Dulcháns and Ghoul Shaman to produce many Curses early.
- Note that Dulcháns can place their Curses on any piece, not just enemies - if your opponent has easy ways of cleansing Curses from their own pieces, it might be helpful in the long run to Curse a piece of your own so you can spend it later via Recurring Nightmare.
- Keep your Reanimated Flesh Hulk away from clusters of pieces, and use them to attack lone enemies.
FAQ & Elaborations
- ↑ This does not count as an Attack.
- ↑ This happens immediately: as soon as a piece starts to Divinate, at the start of a piece’s Reactivation, or right when an enemy is slain.
- ↑ 3.0 3.1 Relocation includes: placement, random placement, redeployment, scattering, combat movement, or any involuntary Moves/Attacks.
- ↑ As soon as the enemy is placed into the ally’s square for the Attack and before dice are rolled, give them the Curse.
- ↑ In the opposite case, if you relocate one of your opponent's pieces under the condition (all Joker cards face down), they get to place one of your pieces into an unoccupied square adjacent to itself.